Tuesday, 2 June 2020

My CV

Curriculum Vitae

Joshua William Teal 
Telephone:   07********2
Email:  joshtealcollege@gmail.com

Personal profile
I am a reliable person who demonstrates good time keeping and punctuality.  I am an excellent communicator both verbally and written.  I can communicate at all levels and with people from different backgrounds and consider myself to be approachable and friendly.  I am enthusiastic in all that I do and I can work on my own initiative or as part of a team.  Given the right opportunity, I would consider myself to be an asset to any employer.
I am currently studying at Sunderland College where I am completing a BTEC level 3 Diploma in Media Studies and resitting GCSE mathematics to improve my original grade.  I have previously studied Performing Arts at Northern Star Theatre Arts School which helped me build confidence and demonstrate the ability to perform under pressure whether during an on-stage performance or when attending performance examinations (LAMDA).

Work Experience
I completed one-week work experience as part of my final school year.  This was at Save and Drive, Blind Lane, Sunderland.  My daily tasks included serving customers, stock replenishment and packing parcels. This gave me experience of a work environment and how to deal with customer enquiries.

Education
Southmoor Academy, Sunderland.  I gained GCSE qualifications in English, ICT and Media Studies.
Sunderland College, Bede Campus, Sunderland.  I am currently attending full time to study BTEC level 3 Media Studies and GCSE mathematics.

Further Information
The course I am currently attending at college requires me to be reliable, punctual and to demonstrate a good work ethic.  It requires creativity, excellent communication and commitment.  I am looking for work that will fit around the demands of my course and enhance the skills that I already possess.

Working In The Industry

Activities I Have Attended

One activity that I decided to take part in was a day trip to Spark FM. A representative for the broadcaster showed us their workspace, all the equipment, and explained what it did. He explained his own job as a radio presenter, and tried to see who out of the group on the trip would be interested in following the career path. If I decide to go into radio work, I have a contact at Spark FM to perhaps help me get started.

Another activity that I decided to take part in was a day long trip to the Tyneside Cinema's Film Studios. On this trip, we were required to work as part of a group to produce a fake trailer for a film in the  Sci-Fi genre. Within the group, everyone was assigned different roles, and we would often swap roles so that we could all experience different jobs.The two roles that I manages to have, at separate points, were assistant director and boom operator. As assistant director, my job was to ensure camera was ready, sound was ready, actors were ready, and then I called for Action. As a boom operator my job was a lot easier, as all I had to do was hold the boom mic to pick up the sound of the actors, while making sure it stayed out of the way of the camera and didn't become visible. While I was on this trip, I was able to network with the three cinema staff members who organised the trip and supported us throughout our project by helping with the equipment and more.

I also took part in an activity where I took part in an external filming task. This task was for the clients of a boxing club called Harton And Westoe Boxing Club. I arrived at the gym where they train and filmed a video, showcasing the location, equipment, and some of the training techniques that they use. The clients were very happy with the video, and even said that if they had another job in the future, that they would be in touch if they needed to.

Social Media Technique

My main social media technique is my account and page on Blogger. On my Blogger page is every piece of media related work I have made since late 2018. This means that it is the ultimate place to look to see what I am capable of. Since the blog is a few years old, it also shows progression, as the work slowly gets better over time. This is a good way to have a digital presence, as everything that I need is all in one place, instead of it all being spread out.


I also then have my showreel, which showcases all of the video projects that I have worked on in a quick and easy to digest way.


My Showreel




Wednesday, 20 May 2020

Radio Drama Production

Pre-Production


The first thing I did for my Radio Drama, was read the existing script. I had to familiarise myself with the content and the characters, as without this, I wouldn't be able to direct the voice actors very well and I wouldn't know what sound effects would be needed and when. I then copied the script into a word document and started editing it. This included adding lines, removing lines, and changing lines.  This was done so I could leave my own creative twist on certain interactions, or I believed I could  potentially make certain scenes more intense or emotional. The aspect of the script that needed the most editing where the songs, as my radio drama wasn't going to feature them. Therefore, I had to read through the songs and choose the lines that were necessary to the plot, and convert them into dialogue. This was quite difficult at first, but the crucial lines were easier to spot as the script went on due to me getting the hang of things a bit more. 

When it came to the sound effects, I didn't need too many for my section of the script. All I had to do was find sound effects for punches, footsteps, a gunshot, a body thudding and someone slamming their fists into a desk. For the punches, I found a public domain sound online that sounded very realistic, so I downloaded it and set it aside for when it was time to edit. For the footsteps, I used a more practical approach. I recorded footsteps on concrete, to get a louder sound, as it can be edited quieter for footsteps on softer surfaces. However, I din't use professional equipment to record the sounds, and instead used my phone. While the quality would have vastly improved had I used a proper microphone, the footsteps were still clear and sounded quite good. The gunshot and body thud were also found online, and were also public domain sound effects. To get the sound for fists hitting a desk, I once again took my phone, and recorded myself slamming my fists into a table. I knew that with some volume and pitch editing, I could create a very intense and startling bang. With my script ready and my sound effects collected, it was time for me to record all of the dialogue.

Production


Before recording the dialogue with the voice actors, I decided it would be best to get a feel for the recording studio first, in order to familiarise myself with the equipment so that the recording process is seamless and without too many issues. The microphone used in the studio was a Rode NT1000, a very powerful and high quality microphone. To fully familiarise myself with the equipment, I recorded some of the lines from the script, and then exported the files and email'd them to myself. When I received said files, I then decided it would be best to get myself familiar with the audio editing software I was going to use, that being Logic Pro X. I edited the sounds I had recorded together, added the punches, and had a rough draft for what this scene would sound like when it came to actually recording the lines.

Recording the lines for real went seamlessly for the most part. The actors that I worked with had made themselves very familiar with the material, and everyone was very fitting for the character that they had decided to voice act for. A few lines needed to have multiple takes in order to reach the full effect intended by the script, but everything went well, and we ended up with multiple clearly spoken takes for each line of dialogue. 

Post Production


With the lines all fully recorded and saved, it was time for me to start editing everything together. First, I had to listen to every single take, and decide which one i thought was the best and most effective. All of these takes would be the ones used in the final product, and so they were moved into their own folder. The ones I wouldn't use would be moved into their own folder as well. I kept the files as proof that everything wasn't low-effort and just one take. With all of the best takes selected, I put all of them into Logic Pro, then arranged them to being in order of the script. The next thing was to edit the silence out of the start and end of each take, to keep the dialogue moving and make things seem more natural. I then added the sound effects into the necessary places. When I added the footsteps, I edited the volume of each step to give the illusion of people getting closer and further away from the main point of the scene (When necessary). I also edited the volume of each punch sound effect, to give the illusion that some strikes are harder than others, giving more realism to the scene. The gunshot was increased in volume and bass by a large margin, so that the scene with the gunshot in is more jarring to the audience, as it comes out of nowhere and is a very effective surprise. It took a short while, but eventually, everything was edited together, and it sounded good. My one main criticism is that there was one line near the beginning that sounded a it more echoey than the others, but it was still the best take of that line. If i had had more time, I could simply go back to the studio and re-record, but that wasn't an option. I tried editing the line, and I made it less noticeable, but it was still there. Nonetheless, I think the production of the Fictional Radio Drama went very well, and I was very happy with my final product.

Monday, 20 April 2020

LGBT Representation Exam

Over time, LGBT representation in Television has grown, and has become better written too. In the past, representations would be few and far between, and not all of them would necessarily be positive. A big reason for this could simply be that people did not wish to see positive representations of LGBT characters in Television. This evolution is shown in the stimulus material. A 1987 episode of Eastenders was heavily criticised by members of parliament for showing scene featuring a gay kiss. Many people complained and condemned the show, saying that if doesn't show such acts after watershed, then it should be scrapped altogether. The outcry was made, but was ignored. However, not many other shows were looking to receive such a backlash. Other similar events occurred on television, but the majority happened after watershed. In fact, the first lesbian kiss pre-watershed didn't happen until a 1994 episode of Brookside. In 2005, the revived Doctor Who introduced new character Captain Jack Harkness. His exact sexuality is never labelled, but he shares on screen kisses with both male and female characters, and in the 2006 show Torchwood, he is shown having relationships with male and female characters. Jack Harkness was an effective representation due to how much his character steered away from stereotypes. Jack was a witty action hero and also a positive role model for younger viewers. In 2013, streaming service Netflix debuted their new show Orange Is The New Black, a show following a woman being sentenced to prison and what life is like inside. Many of the characters in the show are apart of the LGBT community, and are shown dealing with different hardships as they navigate life in prison. The show features many lesbian characters and a transgender character, which isn't very common for such a flagship show. Orange Is The New Black has been tremendously received by fans and critics, even winning many awards over it's runtime, for its realistic portrayal of LGBT characters, people in prison and more. 

In my primary research, I looked at the long running American sitcom It's Always Sunny (2005-) In Philadelphia, specifically the character of Mac. Mac is a stereotypically conservative and religious man, who condemns homosexuality for the majority of the show's seasons, until coming out as gay in the finale of season 11, which aired in 2016. Mac's character coming out as gay had a mixed reaction. An article from The Independent criticised it because of how it has became a trope. Many different pieces of media have a homophobic character who is secretly gay (Thirteen Reasons Why, Hollyoaks, The Perks Of Being A Wallflower) and a lot of people are sick of it, as they view it as a lazy and unoriginal way to introduce a gay character. Many others however, praised the show for the representation, and how Mac discovering his sexuality didn't change who he was as a character. The show met high praise for the Season Thirteen finale titled Mac Finds His Pride. Mac and the other cast members are taking part in a pride parade and have their own float, but Mac won't do the parade until he finds his own pride in himself. Mac and the character Frank, who claims he "doesn't get it" when regarding Mac's sexuality, embark on helping Mac understand himself. After many failures, the show comes to a close with Mac coming out to his father with a five minute dance sequence held in-front of prison inmates and Frank. The dance, featuring a ballet dancer representing a holy figure, shows how Mac suffered internal hatred due to how heavily religious he was, and how although he knew he was gay, he still thought it was wrong. We see him grow, and learn to love himself while still able to love god, as he accepts that god would accept him. During the dance, Mac's father leaves, but Mac continues dancing. He realises he doesn't need the validation from his father, because he finally has the validation from himself. Frank even has a realisation during the dance, being brought to tears and exclaiming "I get it". This scene resulted in show creator and actor for Mac, Rob McElhenney receiving tons of messages and letter from LGBT fans who felt moved and supported by the scene. This all culminates in Mac being a positive representation of the LGBT community, regardless of some of the more morally incorrect acts his character has committed over the show's runtime. 

However, in my primary research I found some negative representations of the LGBT community in modern television. The animated sitcom Family Guy ran an episode in 2015 that opens with the main characters at a fair. The character known as Chris wins a prize at a game after knocking down cans with a ball. The prize he is given is a homosexual man. The man wears a stereotypically feminine outfit, with a pink shirt and scarf, and he also speaks with a stereotypically high-pitched voice. He has short dialogue with Chris where it is revealed that he feeds on attention to survive. This character isn't really much of a character, just a stereotype on screen to be laughed at. The character being nothing but potentially offensive and dangerous stereotypes and also only existing to be the butt of the joke is not a fair representation of the LGBT community. Without the stereotypes, the character isn't anything.

In my research, I have found that over the years, LGBT representation in Television has certainly grown, and while there are and probably always will be exceptions, there are a lot of positive representations that don't need to focus on stereotypes and can flesh out the sexuality of a character in a much better and more accurate way. Right now, around 10% of characters on television are LGBT, which when you think of how many characters must exist, is quite a large number, which will only grown even larger with time.

A change that could be made to ensure there are less negative representations is, if a Television show wishes to have an LGBT character, they should hire either an LGBT writer to help write their character and scenes, or maybe hire an LGBT actor to play the character and bring some realism to the role. Doing both would ensure the best results, as both parties could work together to ensure the character remains a positive representation and steers clear of stereotypes.

Some further research could certainly be conducted. Research should be taken into seeing how the LGBT community themselves react to all their different representations and how they feel about stereotypes in television. They can be asked if they feel they receive enough representation and if not, how much more they should receive. This would allow writers and producers of different shows to understand what they are doing right and what they are doing wrong when it comes to LGBT representation. This could result in more accurate characters, less stereotypes, and probably more characters in general.


Monday, 6 April 2020

Working In The Creative Media Industry

The Media Industries


Within the media industry, are many smaller industry's all for a different audience, producing different products. Some industries include Film, Television, Radio, Video Games and Advertising. The film industry is, of course, for film production. Ranging from writers to directors, boom operators to producers. Television is ran the same, just with the final product released episodically onto TV or streaming. Radio is more than music, due to radio presenters and radio-drama's, providing entertainment without visuals. Video games are entertainment controlled by the consumer, with a team full of animators and coding experts. Animators actually cross over to television and film too, for animated shows and movies. Advertising and marketing are what makes all of the products made by the other industries be seen by the public. Social media posts, posters, TV ads and trailers all contribute to the popularity of products by making them be known and letting people know that to expect from them. 

The Film Industry


There many jobs and have rolls to have within the film industry. Some are similar, some are vastly different. This allows many people to become employed in the industry, due to all the people that are necessary for one film to be made alone, and with how many big and small film production companies exist. Some notable and famous companies are Paramount, Universal, Lionsgate, 20th Century Fox and Warner Bros. Within all these companies are thousands of jobs, all as vital as each-other to make a film be created.

Creative

Some of the most well known and prolific jobs within the film industry are the ones based around the creative side of it. Directors, producers, writers, designers. This is the side of film production that can bring a person fame. Directors, arguably the most known aspect of creating a film, have the task of directing all the cast and crew members, telling them what to do and making sure they do their job correctly. They also have to adapt the screenplay and script to film, choosing what is necessary and how things should be done. The writer, who wrote the screenplay, is responsible for writing all the characters, their dialogue and their actions. They have the story, and need to write it in enough detail so that the director can bring the story to life.

Technical

A highly important technical job is the lighting operator. When shooting a film, certain scenes require different lighting to represent the mood, or something more straight-forward like the time the scene is set. Bad lighting is very noticeable, for example, a scene that is too dark will result in an audience not being able to see what is happening in the scene. A scene that is too bright will have the same effect, but likely because the viewers will have to loom away due to strain on their eyes. The lighting operator has to ensure these things do not happen.

Editorial

Editorial jobs, of course, contain editors. A video editor is crucial in film production as they will place all of the scenes together in a way that is seamless, taking out any errors or removing phrases like "Action". Without this, film's wouldn't make sense and seem amateurish. Editors can also colour correct scenes, fixing things like over exposure or simply making a scene look more tenebrous to fit the mood it is supposed to portray.

Marketing

Marketing is very important within this industry. People need to ensure that their films are seen, so they hire a marketing team. The marketing team will spread movie trailers to TV, to video streaming sites like Youtube, and other social media websites. Billboard posters will be placed up in popular streets and locations, all of this culminates in many people being aware of the film, what it is about, and when it will be released for viewing. Marketing is very responsible for the majority of a film's financial success. 

Recruitment In The Media Sector


Like all jobs, people need to be recruited. Very common ways for this to be done are job websites, where an employer will post job details, people who are interested will apply, and then the employer will read through all applications and select those who they believe will be best suited for the job. This is very effective for employees, since they are able to narrow down out of many options to find the very best, and since all applicants have made the effort to apply, they know that everyone is passionate and cares about getting the job and performing. People that are already working within the Film Industry have the benefit of word of mouth. They could work with one person, who could spread their talents to other people within the industry, opening up job opportunities with other parties. People will be likely to take people from word of mouth as it means they are experienced and talented as-well. When employed, people can work on different contracts. They could work full time, part time, or maybe be freelance. In the film industry, most people will be hired freelance, since the job they're doing will end in less than a year, and they will can be working on numerous projects in one year. Some companies could hand out temporary contracts, where people will work a certain amount of hours for a certain amount of money, and then they're finished. 

Media Sectors


Many different aspects of the media industry are actually structured rather similarly. Film and television, for example, share all the same roles, and will do things more or less the same as each-other. Gaming is similar, except with animating the scenes instead of shooting them. The structure is all dependant on the end goal, as a book publishing company will do things vastly different to how radio do things. 

Public Service Media is media that believes itself to be doing a service to the public, and it is typically a news source, through both Tv and Radio. An example of this is Sky News, as they give all the latest news and stories 24/7, only taking breaks for advertisements.

Commercial Media is a lot less of a service to the public, and more a service to the establishment's. This is advertising for products with the sole intention of raking in a profit, like an advert for McDonald's, a company who don't have a purpose outside of generating wealth.

Independent Media is media that is ran without the interference or connection to a specific government or political party, making it more honest and less bias than other sources. An example is the newspaper that is actually titled Independent, they use their print and digital format to spread the news as it is, no extra biases.

Horizontal Integration is when a company takes over another within the same industry that operates in a very familiar fashion. A vertical Integration is the gaining of businesses within the same production. 

Cross Media is when different products are distributed throughout the Media Sectors, like the selling of films, toys, and household appliances. The biggest example of this is Amazon, the most profitable company on the planet.

Multi Platform Media is the distribution of products over different areas. An example of this is Sony, since they create and distribute video games, mobile phones, and TV's.

Multi National Media is media that is distributed worldwide, like the media that is distributed by Paramount Pictures, as they have their films released and screened around the world, which is very profitable and gains them a large amount of recognition. 

Career Opportunities

                                                                                                                                                                The film industry is a very large one. All the big production companies will have many employees. Paramount, for example, has around 3,000 employees and makes an estimated 741 million dollars a year. The company is owned by Jim Gianopulos, and he oversees many notable film franchise's, like the Friday The 13th series, The Paranormal Activity series, and even The Godfather trilogy. While Jim is the CEO, he still has a board of 33 other people helping him manage the company. His COO Andrew Gumpert, for example, is in charge of National Distribution, ensuring that Paramount products are seen nationally across the country which they are based in.

Ethical And Legal Issues

While working for such large companies, it is important that employees take into account that their product's must appeal to the largest possible group of people that they can manage. Therefor, forcing a certain political or religious belief/agenda into a product, while result in many people feeling left out of a product as they may disagree with the message. People could also be offended if the message is attacking their own belief's, which will all come down to the company losing money and gaining controversy. They need to try and make their products accessible, instead of driving people away. Film's with strong language, while more appealing to some, lower accessibility as people under 15 or even 18 can't legally view them, which rules out a lot of viewers and in turn will rule out  a lot of money. Something else the company should be careful of, is if they were to make a joke about someone who is famous, and it could fall under defamation. The person in said joke could sue the company, wasting them a large amount of time and money. The same issue can become present if copyrighted images or music is used without the permission of the copyright holder, and without them receiving a sum of money to compensate. The copyright holder can sue, and more often that not, they will be the one that is standing victorious.















Saturday, 29 February 2020

Consent Forms For "House Of Fun"







These are my consent forms for my short film, showing that the people acting in my film are okay with it being filmed.

Thursday, 13 February 2020

Sound Editing

In a film, or any creative media, sound is one of the most important things to have. In the modern day, a film without sound is never seen, due to all the things that can be conveyed with it. Without the sound, you're only getting half of an experience. Sometimes however, sound is used, but not edited correctly. Poor editing on sound can really hinder an experience, and not only will it be unpleasant, but it will come off as being highly unprofessional. For example, if you record in a room with poor acoustics, the audio will be low quality. If no attempt is made to fix up the audio, the final product will be poor. When sound is edited and recorded correctly, it is tremendously effective and can have effects on the audience that the visuals alone would not be able to do.

Activity One



In this scene from Saving Private Ryan (1998), we are seeing the carnage on the beach from the perspective of a Captain. The Captain's hearing has been temporarily impaired by a loud blast, so everything he and the audience hears is faint. Bullets are quieter and yelling is silent. This creates a feeling of emptiness, as Soldier's cries for help aren't even being heard by those nearby. The shell-shock effect creates a sense of dread and hopelessness, as the audience is forced to watch the violence and slaughter from the perspective of a shocked man without the ability to hear. This is achieved by the editor adding all of the usual usual explosion and bullet sound effects, but then turning the volume down by a large amount. They likely added a low-pass filter effect, which makes the audio seem distant and echoey, exactly how it sounds here in the clip. Following an explosion, The Captain's hearing returns, and sound comes into the scene. Immediately following this is a barrage of loud explosions, bullets and blasts. This catches the audience off-guard due to the previous quietness, and is very overwhelming due to the sheer insanity off all the sounds playing at once. If the scene had started loud, the explosions wouldn't have the same shocking effect, and we would be without the dramatic look inside the perspective of a shell-shocked soldier. The sudden loudness is likely achieved b y having all the different sound effects played over one another for the chaotic effect, and they all likely have their gain turned up for extra volume. For the rest of the scene, the enemy are only shown once, and this is a shot of only one soldier from behind. This decision was made so that the audience is forced to follow the sound. They're being placed from the perspective of the soldier's storming the beach who are pinned down under a violent barrage from all angles, regardless of where they go. This makes the sound only indicator as to where danger is, so the sound is edited to be crisp and clear, while still chaotic and tremendously loud.



In the film Angst (1983), the main character, known as The Psychopath, enters a diner. When he arrives, he orders a sausage and starts to eat. In the editing for this scene, the sound of him eating is increased greatly. This is to fit the visuals of the character eating the food rather messily. The sound is rather squishy and wet, making for a displeasing experience. It was supposed to disgust the audience, and it does this very well due to the unnatural and uncomfortable sounds. The soundtrack is deliberately mixed to be quieter in this scene, so that the focus stays on the eating. When the character is narrating, he speaks softly, which has the same effect as the soundtrack. The eating stands out, in a very disgusting way. If the mixing had been any different, the eating would have been drowned out, which would have taken the disgust away from the scene in terms of audio, and it would have to be carried entirely by the visuals. Turning down the music also prevents it from being a distraction, but keeping the music prevents a feeling of emptiness. They mix it at the perfect amount so that it's audible, but not as audible as the eating sound's and the narration.



In this BBC interview, Jonathan Ross is interviewing Japanese Director Takashi Miike. Due to Miike's first language being Japanese, he isn't fully fluent in English, and he can't reply in English. The BBC allowed Miike to reply to questions in Japanese, and then they simply dubbed over him with the English translation. This is very common in interviews with people who don't speak English, as without it, the audience would have no idea what was being said and would be unable to follow the interview. The dubbing is also easier to follow than adding subtitles as it doesn't require any reading and is therefore more accessible to a wider audience of people. The dubbing is also a benefit as interviews rarely use their visuals to any advantage, so it's fine to listen to them while doing something else, which wouldn't be possible if subtitles were used. It could even be adapted to be played on the radio very easily, due to the dub.

Activity Two


In order to record sound effectively, you will need the correct equipment, which is also of a high quality. One of the most important and obvious pieces of equipment is a microphone. A good microphone can make a huge difference in editing, as recording with a bad microphone will result in a lot more fixing needing to be done. The audio will always need to be edited, but bad equipment will need an awful lot more. A mixing console is another handy piece of equipment, as you can edit specific sounds from different inputs as they are being recorded, something not every software allows. In terms of software, some famous ones are Audacity, Adobe Audition and Logic Pro.

Audacity is a free software and is the easiest to learn out of the three, but this is mainly due to it's minimalistic features and capabilities compared to the other two. Audacity has some good features though, and it has many drag and drop presets that can be easily edited, which are all great for adding different effects to sound. An issue with Audacity is that the interface has a very dated look to it, which doesn't make for pleasant viewing experiences. Also, while Audacity allows the user to export their audio in a decent array of file types, you need to download a third-party app in order to export your audio as an MP3. This is quite bizarre, as an MP3 is one of the most commonly used file types worldwide, and not everybody will want to download a second app just to be able to do something which should be available in the software to begin with.

Logic Pro is a very solid audio editing software as it is relatively easy to get used to but it also has many complex and useful features. It's very well known for it's immensely large library of virtual instruments and musical loops, which sound very realistic when compared to actual instruments. Logic Pro costs 199.99, which may seem like a very hefty sum, but for a one time payment of a software that shares features with applications costing a lot more, it's a very good deal, and isn't as expensive as it may seem. However, Logic Pro has a major negative in the fact that the program is exclusive to apple products like Mac. This means anyone editing sound on a different platform (E.g Windows) won't be able to use the software, and will require an alternative music editing software.

Adobe Audition is the main alternative, and while it's not regarded as being as easy to use as Logic Pro, it share's a lot of the same features. Adobe Audition also has the benefit of being part of the Adobe cloud, making it really easy to transfer audio to a program like Adobe Premiere Pro and keep the audio lossless while doing so. People familiar with Adobe software will likely prefer Adobe Audition due to it having a similar layout to other Adobe programs, perhaps making it easy for them to understand. If people still aren't pleased with the layout, they can actually switch it between numerous presets, which is a very handy feature for people trying to get everything where they like it. Unlike Logic, Adobe Audition is a subscription based service, costing £19.97 a month. While the price seems smaller, it'll add up over time for long term use, coming in at £238.42 for just one year of use, so having the software for a long while will really take a monetary toll. 

Thursday, 30 January 2020

Film Production Stripboard


My strip-board is very useful as it shows the order in which I will film for scenes, and also when and where. This will be very helpful for both me and all of my cast members.

Location Release Form


This form is the permission to film at my selected location, saying that I can enter the property with equipment and shoot scenes here.

Tuesday, 28 January 2020

Monday, 27 January 2020

Storyboard For "House Of Fun"


This is the storyboard that I have used for the beginning of my short film. I have made many changes over time and even annotations, I have also sometimes explained my intentions behind certain shots. This will be very useful doing production.

"House Of Fun" Script




My script was written entirely on the free programme CeltX. This is because the programme makes it very easy to correctly format your script correctly.

Wednesday, 22 January 2020

Film Treatment

Logline:

A teenage boy's girlfriend is stabbed during a mugging, leading the boy to turn to a life of crime in order to exact revenge on the low-life who ruined his life.

Synopsis:

The Boy and The Girl are a happy and normal teenage couple, until The Girl is encountered by a mugger, alone, while on her way home from a night out. After an altercation, she is stabbed and killed. When The Boy finds out, he becomes a shell of his former self, and is fuelled only by the desire for revenge. He enlists an old friend of his to try and find out who did it, and where they live. They find someone they think could of done it, which is good enough for The Boy. He then reaches out to an arms-dealer, and purchases a gun from him before making his way to the house of the suspect. Once he arrives, he breaks in and terrorises the suspect, who pleases innocent. The Boy doesn't believe him, and commits murder before fleeing the scene.

Characters:

  • The Boy - Harry Fletcher
  • The Girl - Rebecca Cooper
  • Arms Dealer - Jack Fletcher
  • The Suspect - Joshua Teal


Target Audience/USP:

My movie will be targeted at teenagers and will follow the genre beats of a Thriller. It will appeal to the audience due to the all teenage cast, which is not typically seen in the Thriller genre, making it quite appealing to fans of said genre and to people fitting the age group I am targeting my short film towards.